At a glance
LEGO® MINDSTORMS® EV3 Robotics introduces students in grades 1 to 12 to robotics and coding. Teams build and program their robot to take on challenges such as a sumo battle, the White House bunker or the elephant dance.
Students learn how the brick, motors, sensors and frame work together, follow a programming sequence in the EV3 software and identify mechanical parts and what they do. The project runs over at least two workshops of 60, 75 or 90 minutes in school, or 6 to 10 weeks after school.
Would you like to introduce your students to robotics and coding?
This is the project for you.
With LEGO® MINDSTORMS® EV3, we offer a series of exciting challenges such as a sumo battle, the White House bunker and the elephant dance…
Let’s see how your young programmers handle our challenges!
How it runs:
- In school: from 2 workshops of 60, 75 or 90 minutes.
- After school: 60-minute workshops over 6, 8 or 10 weeks.
Learning goals (elementary)
- Understand how the robot’s parts work together (brick, motors, sensors, frame).
- Understand a programming sequence in the LEGO® MINDSTORMS® EV3 software.
- Recognize rotation and translation in the robot’s movements.
- Identify mechanical parts and what they do (gears, cams, levers).
- Explain why fractions matter in robotics (gear ratios, wheel rotations).
- Recognize the challenges of building a robot (friction, direction, speed).
- Recognize the influence and impact of robots on today’s societies.
Learning goals (secondary)
- Describe what each part of a motion transmission system does (for example, a bicycle’s sprockets and chain).
- Describe how a transmission system changes speed or direction (for example, a 1:3 or 3:1 gear ratio) and how that affects the build.
- Identify motion transmission systems in a robot (friction wheels, pulleys and belt, gears, sprockets and chain, worm and wheel).
- Explain why a given transmission is chosen for a technical object (for example, gears rather than friction wheels for more torque and no slipping).
- Describe the pros and cons of grip and friction between parts and on the ground.